
Markus Reese
Deep Core Mining Inc. Caldari State
406
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Posted - 2015.08.22 16:01:16 -
[1] - Quote
As a multi year player, what does it offer me?
For me it is the social and free play aspect of gaming. The non linear play of it allows me to do what I want, how I want, at what pace I want.
There is the understanding that others are in my sandbox. My playstyle, from mining to pvp is that I think ahead far enough that they cannot affect me. All of eve can come after me, yes, if I did not know, I probably would be ganked, but ships and assets mean that once onto it, would never get me. My hiding would then become my game.
Warhammer was actually a good choice of comparision. I used to be a very solid warhammer player. Warhammer is not just gaming but also modelling hobby. Unfortunately the makers of the game focused on a niche and top tier, and as such have booted out any potentially new players of the game. Much like when CCP ended up losing many subs because they focused so much on their top tier that they had nothing to bring others in to replace those that leave.
Warhammer is cascading bad. I left because the cost of spending outweighed anything. The cost of a leader fig is more than any of my Figmas (I am not ashamed to admit I have some figs). In fact, one full squad costs more than my first motorcycle. So a general basic painted army cost as much as I bought my Honda Nighthawk. If warhammer was smart, find out what new players dont need. Offer just what is needed to get into it, then sell specialized and more expensive stuff to the top players. "kitbash remaining spare parts" That means money is being spent on parts that cannot be used. Smart thing is split them into two kits. Buy the force, then have blister pack for weapon kits. Reduce detail as game kit, and then offer high detail pricer ones for the pros.
Continuing in the video, like collecting knives. A person can collect knives, and get nice ones. Most hobbies like that have affordable entries. But then you can have the the top tier level for others.
Onto eve, we shouldn't complain to all the base level stuff that CCP does. It is vital. People leave, no matter how hardcore, eventually people go inactive or less hardcore for the majority. Start at the base. Keep getting those people that haven't played or jaded from the past NPE. Make a solid foundation.
We have all the tools in game for longterm veteran play. But much of it has imbalances. Most of the people I know who left was because of end game imbalance. CCP changed (fozzysov?) and lost more, but that is short term. CCP has a choice, make changes, and revitalize the market to attract new buyers to the brand, or just keep trying to suck up to a small number of hardcore bittervets. CCP is a business that needs to make money. A small number of bittervets won't keep the servers online.
As General Motors how well focusing on just their aging Cadillac buyers was doing for them during the 80s and 90s?
It is business. CCP HAS to start catering to other player demographics and new players. That is what pays the bills. |